Rifts

Centuries after The Calamity, pockets of magical activity were discovered by the surviving humans. These pockets are called "rifts".

Description
Rifts are magical ecosystems of varying size. The climate of a rift can range from a molten wasteland to temperate and cozy. These rifts introduced exotic plants and animals to Calibri, which effectively gave way to the planet's revival. Humans who settled on these rifts underwent a phisiological change, creating a variety of races in the land of Claibri. New intelligent races like elves and dwarves emerged as the centuries passed.

Use
The kingdoms of Calibi often build their cities and castles within rifts. These rifts serve different purposes for different kingdoms. For example, the Kingdom of Garamond uses their rift as an economic tool. The nobles of Garamond choose to regulate and sell magical goods and services in order to fund their empire.